The Ultimate Guide to The First Berserker: Khazan
The Ultimate Guide to The First Berserker: Khazan
Blog Article
A reviravolta qual temos no meio da história era extremamente esperada e a única maneira dela continuar, tornando tudo previsível demais e com criatividade no roteiro.
Enquanto enfrenta um mundo cheio do criaturas perigosas, ele deve resgatar a honra de que perdeu, precisamente qual isso signifique combater o próprio exército de que outrora este respeitava.
For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike
ESTES intensos gráficos 3D pelo finesse cel shading por The First Berserker: Khazan dão vida ao mundo do Arad usando uma vivacidade semelhante à do 1 anime.
Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.
Enquanto é normal qual jogos do finesse soulslike tenham “muros” de modo a testar a habilidade dos jogadores, demorou um bom tempo até qual outro inimigo exigisse tanto quanto este terceiro chefe do game.
Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.
Também temos personagens muito natural escritos qual acompanham o protagonista durante a jornada e qual agregam bem natural para o conteúdo da história.
Quem gosta do 1 souslike Muito mais “tradicional” provavelmente não vai apreciar tanto este fato de qual não há 1 Enorme mapa interconectado para explorar.
Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was pelo room The First Berserker: Khazan for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.
Usando 1 visual visual cell shading qual imita um anime, este jogo se destaca através maneira como usa seu sistema por habilidades para atravessar ao jogador a sensação do que o protagonista é poderoso.
As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.
It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.
But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.